diff --git a/Editor/Commands/CompileDllCommand.cs b/Editor/Commands/CompileDllCommand.cs index 162ce10..2857659 100644 --- a/Editor/Commands/CompileDllCommand.cs +++ b/Editor/Commands/CompileDllCommand.cs @@ -25,10 +25,9 @@ namespace HybridCLR.Editor.Commands } Directory.CreateDirectory(buildDir); ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir); - foreach (var ass in scriptCompilationResult.assemblies) - { - //Debug.LogFormat("compile assemblies:{1}/{0}", ass, buildDir); - } +#if UNITY_2022 + UnityEditor.EditorUtility.ClearProgressBar(); +#endif Debug.Log("compile finish!!!"); }