[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
parent
188fdc9430
commit
1b7947b196
|
@ -125,6 +125,9 @@ namespace HybridCLR.Editor.BuildProcessors
|
||||||
}
|
}
|
||||||
private void AddHotFixAssembliesToBinFile(string path)
|
private void AddHotFixAssembliesToBinFile(string path)
|
||||||
{
|
{
|
||||||
|
#if UNITY_STANDALONE_OSX
|
||||||
|
path = Path.GetDirectoryName(path);
|
||||||
|
#endif
|
||||||
if (AddHotFixAssembliesToGlobalgamemanagers(path))
|
if (AddHotFixAssembliesToGlobalgamemanagers(path))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in New Issue