[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
parent
188fdc9430
commit
1b7947b196
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@ -125,6 +125,9 @@ namespace HybridCLR.Editor.BuildProcessors
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}
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private void AddHotFixAssembliesToBinFile(string path)
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{
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#if UNITY_STANDALONE_OSX
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path = Path.GetDirectoryName(path);
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#endif
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if (AddHotFixAssembliesToGlobalgamemanagers(path))
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{
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return;
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