[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug

main
walon 2023-11-29 16:09:05 +08:00 committed by walon
parent 188fdc9430
commit 1b7947b196
1 changed files with 3 additions and 0 deletions

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@ -125,6 +125,9 @@ namespace HybridCLR.Editor.BuildProcessors
}
private void AddHotFixAssembliesToBinFile(string path)
{
#if UNITY_STANDALONE_OSX
path = Path.GetDirectoryName(path);
#endif
if (AddHotFixAssembliesToGlobalgamemanagers(path))
{
return;