parent
dfa11d11c3
commit
1e14a5f30f
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@ -2,18 +2,18 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2020-3.3.1"}
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"hybridclr" : { "branch":"v4.0.0"},
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"il2cpp_plus": { "branch":"v2020-4.0.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2021-3.3.2"}
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"hybridclr" : { "branch":"v4.0.0"},
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"il2cpp_plus": { "branch":"v2021-4.0.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2022-3.3.2"}
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"hybridclr" : { "branch":"v4.0.0"},
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"il2cpp_plus": { "branch":"v2022-4.0.0"}
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}
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]
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}
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@ -1,5 +1,20 @@
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# 发布日志
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## 4.0.0
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发布日期 2023.08.28。
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### Runtime
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- [new] 支持增量式GC
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- [refactor] 重构桥接函数,彻底支持所有il2cpp支持的平台
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- [opt] 大幅优化Native2Managed方向的传参
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### Editor
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- [change] 删除增量式GC选项检查
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- [refactor] 重构桥接函数生成
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## 3.4.2
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发布日期 2023.08.14。
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.4.2",
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"version": "4.0.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue