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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.3.1"},
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2021-3.3.1"}
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"il2cpp_plus": { "branch":"v2021-3.3.2"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.3.1"},
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2022-3.3.1"}
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"il2cpp_plus": { "branch":"v2022-3.3.2"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,19 @@
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# 发布日志
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# 发布日志
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## 3.4.2
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发布日期 2023.08.14。
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### Runtime
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- [fix] 修复RawImage::LoadTables读取_4byteGUIDIndex的bug
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- [version] 支持2022.3.7版本
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- [version] 支持2021.3.29版本
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### Editor
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- [fix] 修复计算AOTGenericReference未考虑到泛型调用泛型的情况,导致少计算了泛型及补充元数据
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## 3.4.1
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## 3.4.1
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发布日期 2023.07.31。
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发布日期 2023.07.31。
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "3.4.1",
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"version": "3.4.2",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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Reference in New Issue