[version] 发布v3.4.2版本

main v3.4.2
walon 2023-08-13 13:07:49 +08:00
parent 3f1b34682d
commit 1f9faf49a3
3 changed files with 17 additions and 3 deletions

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{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.3.1"},
"il2cpp_plus": { "branch":"v2021-3.3.1"}
"il2cpp_plus": { "branch":"v2021-3.3.2"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.3.1"},
"il2cpp_plus": { "branch":"v2022-3.3.1"}
"il2cpp_plus": { "branch":"v2022-3.3.2"}
}
]
}

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# 发布日志
## 3.4.2
发布日期 2023.08.14。
### Runtime
- [fix] 修复RawImage::LoadTables读取_4byteGUIDIndex的bug
- [version] 支持2022.3.7版本
- [version] 支持2021.3.29版本
### Editor
- [fix] 修复计算AOTGenericReference未考虑到泛型调用泛型的情况导致少计算了泛型及补充元数据
## 3.4.1
发布日期 2023.07.31。

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{
"name": "com.code-philosophy.hybridclr",
"version": "3.4.1",
"version": "3.4.2",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",