[remove] 删除无用的测试代码文件 BuildPipeline_StripDll_HookTest.cs

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walon 2023-03-31 00:21:52 +08:00
parent 6e76b96f97
commit 252e6add67
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#if ENABLE_HOOK_TEST_CASE
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using System.Linq;
namespace MonoHook.Test
{
// 有需求时可以打开也可以手动按需注册Hook
[InitializeOnLoad]
public class BuildPipeline_StripDll_HookTest
{
/// <summary>
/// 裁剪执行完毕的回调,可能会被调用多次,一般而言同一次打包只需要处理第一次回调
/// </summary>
public static Action<string, BuildPostProcessArgs, BeeDriverResult> OnAssemblyStripped;
// 尝试 Hook 4个函数至少一个被调用就可以达到要求
private static MethodHook _hook_PostprocessBuildPlayer_CompleteBuild;
private static MethodHook _hook_Default_PostProcess;
private static MethodHook _hook_ReportBuildResults;
private static MethodHook _hook_StripAssembliesTo;
#region Fake Internal Structures
public struct BuildPostProcessArgs
{
public BuildTarget target;
public int subTarget;
public string stagingArea;
public string stagingAreaData;
public string stagingAreaDataManaged;
public string playerPackage;
public string installPath;
public string companyName;
public string productName;
public Guid productGUID;
public BuildOptions options;
public UnityEditor.Build.Reporting.BuildReport report;
internal /*RuntimeClassRegistry*/object usedClassRegistry;
}
public sealed class BeeDriverResult
{
public /*NodeResult*/object[] NodeResults { get; set; }
public bool Success { get; set; }
public /*Message*/object[] BeeDriverMessages { get; set; }
public override string ToString() => Success.ToString();
}
#endregion
static BuildPipeline_StripDll_HookTest()
{
InstallHook();
#if ENABLE_HOOK_TEST_CASE
OnAssemblyStripped = DemoStripCallback;
#endif
}
/// <summary>
/// 示例裁剪回调函数
/// </summary>
/// <param name="outputFolder"></param>
/// <param name="args"></param>
/// <param name="result"></param>
static void DemoStripCallback(string outputFolder, BuildPostProcessArgs args, BeeDriverResult result)
{
if (outputFolder != null)
Debug.Log($"stripped outputFolder is:{outputFolder}");
else if (args.stagingAreaDataManaged != null)
Debug.Log($"stripped staging folder is:{args.stagingAreaDataManaged}");
else if (result != null)
Debug.Log($"stripped result is: {result.Success}");
else
Debug.Log("stripped test called");
}
public static void InstallHook()
{
do
{
Type type = Type.GetType("UnityEditor.PostprocessBuildPlayer,UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.PostprocessBuildPlayer");
break;
}
MethodInfo miTarget = type.GetMethod("PostProcessCompletedBuild", BindingFlags.Static | BindingFlags.Public);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.PostprocessBuildPlayer.PostProcessCompletedBuild");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_PostprocessBuildPlayer_CompleteBuild = new MethodHook(miTarget, miReplace, miProxy);
_hook_PostprocessBuildPlayer_CompleteBuild.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostprocessBuildPlayer_CompleteBuild installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditor.Modules.DefaultBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.Modules.DefaultBuildPostprocessor");
break;
}
MethodInfo[] miTargets = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly);
MethodInfo miTarget = (from mi in miTargets where mi.Name == "PostProcess" && mi.GetParameters().Length == 2 select mi).FirstOrDefault();
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_Default_PostProcess = new MethodHook(miTarget, miReplace, miProxy);
_hook_Default_PostProcess.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostProcess installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditor.Modules.BeeBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.Modules.BeeBuildPostprocessor");
break;
}
MethodInfo miTarget = type.GetMethod("ReportBuildResults", BindingFlags.Instance | BindingFlags.NonPublic);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.Modules.BeeBuildPostprocessor.ReportBuildResults");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_ReportBuildResults = new MethodHook(miTarget, miReplace, miProxy);
_hook_ReportBuildResults.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.ReportBuildResults installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditorInternal.AssemblyStripper,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditorInternal.AssemblyStripper");
break;
}
MethodInfo miTarget = type.GetMethod("StripAssembliesTo", BindingFlags.Static | BindingFlags.NonPublic);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditorInternal.AssemblyStripper.StripAssembliesTo");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_StripAssembliesTo = new MethodHook(miTarget, miReplace, miProxy);
_hook_StripAssembliesTo.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.StripAssembliesTo installed");
} while (false);
}
public static void UninstallHook()
{
_hook_PostprocessBuildPlayer_CompleteBuild?.Uninstall();
_hook_Default_PostProcess?.Uninstall();
_hook_ReportBuildResults?.Uninstall();
_hook_StripAssembliesTo?.Uninstall();
}
static void PostprocessBuildPlayer_CompleteBuild_Replace(BuildPostProcessArgs args)
{
Debug.Log("PostprocessBuildPlayer_CompleteBuild_Replace called");
OnAssemblyStripped?.Invoke(null, args, null);
PostprocessBuildPlayer_CompleteBuild_Proxy(args);
}
static void Default_PostProcess_Replace(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
{
try
{
// 注意:此函数中途可能会被 Unity throw Exception
Default_PostProcess_Proxy(obj, args, out outProperties);
}
catch(Exception ex)
{
throw ex;
}
finally
{
Debug.Log("PostProcess_Replace called");
OnAssemblyStripped?.Invoke(null, args, null);
}
}
static void ReportBuildResults_Replace(object obj, BeeDriverResult result)
{
// TODO: 可以在这里把 Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped 目录下的文件复制出来
Debug.Log("ReportBuildResults_Replace called");
OnAssemblyStripped?.Invoke(null, default(BuildPostProcessArgs), result);
ReportBuildResults_Proxy(obj, result);
}
static bool StripAssembliesTo_Replace(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
{
bool ret = StripAssembliesTo_Proxy(outputFolder, out output, out error, linkXmlFiles, runInformation);
// TODO: 可以在这里把 Temp\StagingArea\Data\Managed\tempStrip 目录下的文件复制出来
Debug.Log("StripAssembliesTo_Replace called");
OnAssemblyStripped?.Invoke(outputFolder, default(BuildPostProcessArgs), null);
return ret;
}
#region Proxy Methods
[MethodImpl(MethodImplOptions.NoOptimization)]
static void PostprocessBuildPlayer_CompleteBuild_Proxy(BuildPostProcessArgs args)
{
Debug.Log("dummy code" + 200);
Debug.Log(args.companyName);
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static void Default_PostProcess_Proxy(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
{
Debug.Log("dummy code" + 100);
outProperties = null;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static void ReportBuildResults_Proxy(object obj, /*BeeDriverResult*/ object result)
{
// dummy code
Debug.Log("something" + obj.ToString() + result.ToString() + 2);
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static bool StripAssembliesTo_Proxy(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
{
Debug.Log("StripAssembliesTo_Proxy called");
output = null;
error = null;
return true;
}
#endregion
}
}
#endif

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