diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 62cbde5..77c5af9 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,28 +2,28 @@ "versions": [ { "unity_version":"2019", - "hybridclr" : { "branch":"v5.2.0"}, - "il2cpp_plus": { "branch":"v2019-5.0.0"} + "hybridclr" : { "branch":"v5.2.1"}, + "il2cpp_plus": { "branch":"v2019-5.2.1"} }, { "unity_version":"2020", - "hybridclr" : { "branch":"v5.2.0"}, - "il2cpp_plus": { "branch":"v2020-5.1.0"} + "hybridclr" : { "branch":"v5.2.1"}, + "il2cpp_plus": { "branch":"v2020-5.2.1"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v5.2.0"}, - "il2cpp_plus": { "branch":"v2021-5.1.0"} + "hybridclr" : { "branch":"v5.2.1"}, + "il2cpp_plus": { "branch":"v2021-5.2.1"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v5.2.0"}, - "il2cpp_plus": { "branch":"v2022-5.2.0"} + "hybridclr" : { "branch":"v5.2.1"}, + "il2cpp_plus": { "branch":"v2022-5.2.1"} }, { "unity_version":"2022-tuanjie", - "hybridclr" : { "branch":"v5.2.0"}, - "il2cpp_plus": { "branch":"v2022-tuanjie-5.2.0"} + "hybridclr" : { "branch":"v5.2.1"}, + "il2cpp_plus": { "branch":"v2022-tuanjie-5.2.1"} } ] } \ No newline at end of file diff --git a/RELEASELOG.md b/RELEASELOG.md index 8dafd18..e804c55 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,19 @@ # 发布日志 +## 5.2.1 + +发布日期 2024.4.7. + +### Runtime + +- [fix] 修复WebGL平台不打印堆栈日志的bug +- [fix] 修复RuntimeConfig::GetRuntimeOption获取InterpreterThreadExceptionFlowSize错误返回s_threadFrameStackSize的bug + +### Editor + +- [opt] LoadModule中设置 mod.EnableTypeDefFindCache = true,计算桥接函数的时间缩短为原来的1/3 +- [fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug + ## 5.2.0 发布日期 2024.3.25. diff --git a/package.json b/package.json index bd8ebb8..7090fd2 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "5.2.0", + "version": "5.2.1", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",