[version] 发布v5.2.1版本

main v5.2.1
walon 2024-04-05 14:17:35 +08:00
parent 4879bb7f44
commit 2697eb5a90
3 changed files with 25 additions and 11 deletions

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"versions": [ "versions": [
{ {
"unity_version":"2019", "unity_version":"2019",
"hybridclr" : { "branch":"v5.2.0"}, "hybridclr" : { "branch":"v5.2.1"},
"il2cpp_plus": { "branch":"v2019-5.0.0"} "il2cpp_plus": { "branch":"v2019-5.2.1"}
}, },
{ {
"unity_version":"2020", "unity_version":"2020",
"hybridclr" : { "branch":"v5.2.0"}, "hybridclr" : { "branch":"v5.2.1"},
"il2cpp_plus": { "branch":"v2020-5.1.0"} "il2cpp_plus": { "branch":"v2020-5.2.1"}
}, },
{ {
"unity_version":"2021", "unity_version":"2021",
"hybridclr" : { "branch":"v5.2.0"}, "hybridclr" : { "branch":"v5.2.1"},
"il2cpp_plus": { "branch":"v2021-5.1.0"} "il2cpp_plus": { "branch":"v2021-5.2.1"}
}, },
{ {
"unity_version":"2022", "unity_version":"2022",
"hybridclr" : { "branch":"v5.2.0"}, "hybridclr" : { "branch":"v5.2.1"},
"il2cpp_plus": { "branch":"v2022-5.2.0"} "il2cpp_plus": { "branch":"v2022-5.2.1"}
}, },
{ {
"unity_version":"2022-tuanjie", "unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v5.2.0"}, "hybridclr" : { "branch":"v5.2.1"},
"il2cpp_plus": { "branch":"v2022-tuanjie-5.2.0"} "il2cpp_plus": { "branch":"v2022-tuanjie-5.2.1"}
} }
] ]
} }

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# 发布日志 # 发布日志
## 5.2.1
发布日期 2024.4.7.
### Runtime
- [fix] 修复WebGL平台不打印堆栈日志的bug
- [fix] 修复RuntimeConfig::GetRuntimeOption获取InterpreterThreadExceptionFlowSize错误返回s_threadFrameStackSize的bug
### Editor
- [opt] LoadModule中设置 mod.EnableTypeDefFindCache = true计算桥接函数的时间缩短为原来的1/3
- [fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug
## 5.2.0 ## 5.2.0
发布日期 2024.3.25. 发布日期 2024.3.25.

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{ {
"name": "com.code-philosophy.hybridclr", "name": "com.code-philosophy.hybridclr",
"version": "5.2.0", "version": "5.2.1",
"displayName": "HybridCLR", "displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime", "category": "Runtime",