diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 6525007..451ea15 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,28 +2,28 @@ "versions": [ { "unity_version":"2019", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v2019-6.1.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v2019-6.3.0"} }, { "unity_version":"2020", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v2020-6.1.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v2020-6.3.0"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v2021-6.2.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v2021-6.3.0"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v2022-6.1.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v2022-6.3.0"} }, { "unity_version":"2022-tuanjie", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"} }, { "unity_version":"2023", @@ -32,8 +32,8 @@ }, { "unity_version":"6000", - "hybridclr" : { "branch":"v6.2.0"}, - "il2cpp_plus": { "branch":"v6000-6.1.0"} + "hybridclr" : { "branch":"v6.3.0"}, + "il2cpp_plus": { "branch":"v6000-6.3.0"} } ] } \ No newline at end of file diff --git a/RELEASELOG.md b/RELEASELOG.md index 787ea35..eedf001 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,21 @@ # 发布日志 +发布日期 2024.7.15. + +### Runtime + +- [opt] 大幅优化metadata元数据内存,内存占用相比6.2.0版本减少了15-40% +- [fix] 修复Transform时未释放IRBasicBlock中insts内存的bug,此bug大约0.7-1.6倍dll大小内存泄露 +- [fix] 修复ClassFieldLayoutCalculator内存泄露的bug +- [fix] 修复 MetadataAllocT 错误使用 HYBRIDCLR_MALLOC的bug,正确应该是 HYBRIDCLR_METADATA_MALLOC +- [opt] 优化Interpreter::Execute占用的原生栈大小,避免嵌套过深时出现栈溢出的错误 + +### Editor + +- [fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug +- [fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug +- [fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug + ## 6.2.0 发布日期 2024.7.1. diff --git a/package.json b/package.json index b215360..e257e0e 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "6.2.0", + "version": "6.3.0", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",