[version] 发布v6.3.0版本

main v6.3.0
walon 2024-07-15 10:26:26 +08:00
parent 5747458bf2
commit 2d5f71f6b7
3 changed files with 29 additions and 13 deletions

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"versions": [ "versions": [
{ {
"unity_version":"2019", "unity_version":"2019",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2019-6.1.0"} "il2cpp_plus": { "branch":"v2019-6.3.0"}
}, },
{ {
"unity_version":"2020", "unity_version":"2020",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2020-6.1.0"} "il2cpp_plus": { "branch":"v2020-6.3.0"}
}, },
{ {
"unity_version":"2021", "unity_version":"2021",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2021-6.2.0"} "il2cpp_plus": { "branch":"v2021-6.3.0"}
}, },
{ {
"unity_version":"2022", "unity_version":"2022",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2022-6.1.0"} "il2cpp_plus": { "branch":"v2022-6.3.0"}
}, },
{ {
"unity_version":"2022-tuanjie", "unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"} "il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"}
}, },
{ {
"unity_version":"2023", "unity_version":"2023",
@ -32,8 +32,8 @@
}, },
{ {
"unity_version":"6000", "unity_version":"6000",
"hybridclr" : { "branch":"v6.2.0"}, "hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v6000-6.1.0"} "il2cpp_plus": { "branch":"v6000-6.3.0"}
} }
] ]
} }

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# 发布日志 # 发布日志
发布日期 2024.7.15.
### Runtime
- [opt] 大幅优化metadata元数据内存内存占用相比6.2.0版本减少了15-40%
- [fix] 修复Transform时未释放IRBasicBlock中insts内存的bug此bug大约0.7-1.6倍dll大小内存泄露
- [fix] 修复ClassFieldLayoutCalculator内存泄露的bug
- [fix] 修复 MetadataAllocT 错误使用 HYBRIDCLR_MALLOC的bug正确应该是 HYBRIDCLR_METADATA_MALLOC
- [opt] 优化Interpreter::Execute占用的原生栈大小避免嵌套过深时出现栈溢出的错误
### Editor
- [fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
- [fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx}导致没有成功修改scriptingassemblies.json文件的bug
- [fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏导致从错误路径查找scriptingassemblies.json文件失败运行时出现脚本missing的bug
## 6.2.0 ## 6.2.0
发布日期 2024.7.1. 发布日期 2024.7.1.

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{ {
"name": "com.code-philosophy.hybridclr", "name": "com.code-philosophy.hybridclr",
"version": "6.2.0", "version": "6.3.0",
"displayName": "HybridCLR", "displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime", "category": "Runtime",