parent
5747458bf2
commit
2d5f71f6b7
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@ -2,28 +2,28 @@
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2019",
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"unity_version":"2019",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v2019-6.1.0"}
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"il2cpp_plus": { "branch":"v2019-6.3.0"}
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},
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},
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v2020-6.1.0"}
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"il2cpp_plus": { "branch":"v2020-6.3.0"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v2021-6.2.0"}
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"il2cpp_plus": { "branch":"v2021-6.3.0"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v2022-6.1.0"}
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"il2cpp_plus": { "branch":"v2022-6.3.0"}
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},
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},
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{
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{
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"unity_version":"2022-tuanjie",
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"unity_version":"2022-tuanjie",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"}
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"}
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},
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},
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{
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{
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"unity_version":"2023",
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"unity_version":"2023",
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@ -32,8 +32,8 @@
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},
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},
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{
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{
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"unity_version":"6000",
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"unity_version":"6000",
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"hybridclr" : { "branch":"v6.2.0"},
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"hybridclr" : { "branch":"v6.3.0"},
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"il2cpp_plus": { "branch":"v6000-6.1.0"}
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"il2cpp_plus": { "branch":"v6000-6.3.0"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,21 @@
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# 发布日志
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# 发布日志
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发布日期 2024.7.15.
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### Runtime
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- [opt] 大幅优化metadata元数据内存,内存占用相比6.2.0版本减少了15-40%
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- [fix] 修复Transform时未释放IRBasicBlock中insts内存的bug,此bug大约0.7-1.6倍dll大小内存泄露
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- [fix] 修复ClassFieldLayoutCalculator内存泄露的bug
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- [fix] 修复 MetadataAllocT 错误使用 HYBRIDCLR_MALLOC的bug,正确应该是 HYBRIDCLR_METADATA_MALLOC
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- [opt] 优化Interpreter::Execute占用的原生栈大小,避免嵌套过深时出现栈溢出的错误
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### Editor
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- [fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
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- [fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug
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- [fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug
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## 6.2.0
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## 6.2.0
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发布日期 2024.7.1.
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发布日期 2024.7.1.
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "6.2.0",
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"version": "6.3.0",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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Loading…
Reference in New Issue