parent
5747458bf2
commit
2d5f71f6b7
|
@ -2,28 +2,28 @@
|
|||
"versions": [
|
||||
{
|
||||
"unity_version":"2019",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v2019-6.1.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v2019-6.3.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2020",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v2020-6.1.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v2020-6.3.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2021",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v2021-6.2.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v2021-6.3.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2022",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v2022-6.1.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v2022-6.3.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2022-tuanjie",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"}
|
||||
},
|
||||
{
|
||||
"unity_version":"2023",
|
||||
|
@ -32,8 +32,8 @@
|
|||
},
|
||||
{
|
||||
"unity_version":"6000",
|
||||
"hybridclr" : { "branch":"v6.2.0"},
|
||||
"il2cpp_plus": { "branch":"v6000-6.1.0"}
|
||||
"hybridclr" : { "branch":"v6.3.0"},
|
||||
"il2cpp_plus": { "branch":"v6000-6.3.0"}
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,5 +1,21 @@
|
|||
# 发布日志
|
||||
|
||||
发布日期 2024.7.15.
|
||||
|
||||
### Runtime
|
||||
|
||||
- [opt] 大幅优化metadata元数据内存,内存占用相比6.2.0版本减少了15-40%
|
||||
- [fix] 修复Transform时未释放IRBasicBlock中insts内存的bug,此bug大约0.7-1.6倍dll大小内存泄露
|
||||
- [fix] 修复ClassFieldLayoutCalculator内存泄露的bug
|
||||
- [fix] 修复 MetadataAllocT 错误使用 HYBRIDCLR_MALLOC的bug,正确应该是 HYBRIDCLR_METADATA_MALLOC
|
||||
- [opt] 优化Interpreter::Execute占用的原生栈大小,避免嵌套过深时出现栈溢出的错误
|
||||
|
||||
### Editor
|
||||
|
||||
- [fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
|
||||
- [fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug
|
||||
- [fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug
|
||||
|
||||
## 6.2.0
|
||||
|
||||
发布日期 2024.7.1.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.code-philosophy.hybridclr",
|
||||
"version": "6.2.0",
|
||||
"version": "6.3.0",
|
||||
"displayName": "HybridCLR",
|
||||
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
|
||||
"category": "Runtime",
|
||||
|
|
Loading…
Reference in New Issue