diff --git a/Editor/Commands/CompileDllCommand.cs b/Editor/Commands/CompileDllCommand.cs index 06222c1..a26b97d 100644 --- a/Editor/Commands/CompileDllCommand.cs +++ b/Editor/Commands/CompileDllCommand.cs @@ -19,10 +19,7 @@ namespace HybridCLR.Editor.Commands ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings(); scriptCompilationSettings.group = group; scriptCompilationSettings.target = target; - if (developmentBuild) - { - scriptCompilationSettings.options |= ScriptCompilationOptions.DevelopmentBuild; - } + scriptCompilationSettings.options = developmentBuild ? ScriptCompilationOptions.DevelopmentBuild : ScriptCompilationOptions.None; Directory.CreateDirectory(buildDir); ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir); #if UNITY_2022