parent
34df279943
commit
3705ca6e1f
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@ -2,28 +2,28 @@
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"versions": [
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{
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"unity_version":"2019",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v2019-6.5.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v2019-6.6.0"}
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},
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v2020-6.5.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v2020-6.6.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v2021-6.4.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v2021-6.6.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v2022-6.4.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v2022-6.6.0"}
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},
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{
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"unity_version":"2022-tuanjie",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.4.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.6.0"}
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},
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{
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"unity_version":"2023",
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@ -32,8 +32,8 @@
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},
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{
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"unity_version":"6000",
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"hybridclr" : { "branch":"v6.5.0"},
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"il2cpp_plus": { "branch":"v6000-6.5.0"}
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"hybridclr" : { "branch":"v6.6.0"},
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"il2cpp_plus": { "branch":"v6000-6.6.0"}
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}
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]
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}
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@ -1,5 +1,19 @@
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# 发布日志
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## 6.6.0
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发布日期 2024.8.12.
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### Runtime
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- [fix] 修复CustomAttribute的构造或者namedArg包含typeof(T[])参数时崩溃的bug
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- [fix] 修复 T[index].CallMethod() 当CallMethod为泛型类型T的接口函数,并且array的element为T的子类时抛出ArrayTypeMismatchException的bug
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- [fix] 修复MethodBase.GetCurrentMethod未返回正确结果的bug。新增instinct指令MethodBaseGetCurrentMethod
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- [fix] 修复在WebGL之类的平台加载pdb后仍然无法显示堆栈代码行数的bug
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- [fix] 修复调用子解释器函数后返回,再打印日志时,由于frame->ip未重新设置为&ip,导致后续打印的代码行数永远为调用子函数的代码行数的bug
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- [fix] 修复调用子解释器函数时,由于frame->ip指向下一条指令,导致父函数的代码行数显示为下一条语句的行数的bug
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- [merge] 合并2021.3.42f1及2022.3.41f1的il2cpp的代码,修复2021.3.42f1及2022.3.40f1新增il2cpp_codegen_memcpy_with_write_barrier函数引发的编译错误
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## 6.5.0
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发布日期 2024.8.5.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "6.5.0",
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"version": "6.6.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue