[version] 发布v6.6.0版本

main v6.6.0
walon 2024-08-08 23:17:08 +08:00
parent 34df279943
commit 3705ca6e1f
3 changed files with 27 additions and 13 deletions

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"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v2019-6.5.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2019-6.6.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v2020-6.5.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2020-6.6.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v2021-6.4.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2021-6.6.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v2022-6.4.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2022-6.6.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.4.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.6.0"}
},
{
"unity_version":"2023",
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},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.5.0"},
"il2cpp_plus": { "branch":"v6000-6.5.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v6000-6.6.0"}
}
]
}

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# 发布日志
## 6.6.0
发布日期 2024.8.12.
### Runtime
- [fix] 修复CustomAttribute的构造或者namedArg包含typeof(T[])参数时崩溃的bug
- [fix] 修复 T[index].CallMethod() 当CallMethod为泛型类型T的接口函数并且array的element为T的子类时抛出ArrayTypeMismatchException的bug
- [fix] 修复MethodBase.GetCurrentMethod未返回正确结果的bug。新增instinct指令MethodBaseGetCurrentMethod
- [fix] 修复在WebGL之类的平台加载pdb后仍然无法显示堆栈代码行数的bug
- [fix] 修复调用子解释器函数后返回再打印日志时由于frame->ip未重新设置为&ip导致后续打印的代码行数永远为调用子函数的代码行数的bug
- [fix] 修复调用子解释器函数时由于frame->ip指向下一条指令导致父函数的代码行数显示为下一条语句的行数的bug
- [merge] 合并2021.3.42f1及2022.3.41f1的il2cpp的代码修复2021.3.42f1及2022.3.40f1新增il2cpp_codegen_memcpy_with_write_barrier函数引发的编译错误
## 6.5.0
发布日期 2024.8.5.

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{
"name": "com.code-philosophy.hybridclr",
"version": "6.5.0",
"version": "6.6.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",