[version] 发布v4.0.14版本

main v4.0.14
walon 2023-12-08 12:24:04 +08:00
parent 15155b9a46
commit 410bb9b542
3 changed files with 19 additions and 7 deletions

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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v4.0.8"},
"il2cpp_plus": { "branch":"v2020-4.0.7"}
"hybridclr" : { "branch":"v4.0.9"},
"il2cpp_plus": { "branch":"v2020-4.0.8"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.8"},
"il2cpp_plus": { "branch":"v2021-4.0.7"}
"hybridclr" : { "branch":"v4.0.9"},
"il2cpp_plus": { "branch":"v2021-4.0.8"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.8"},
"il2cpp_plus": { "branch":"v2022-4.0.7"}
"hybridclr" : { "branch":"v4.0.9"},
"il2cpp_plus": { "branch":"v2022-4.0.8"}
}
]
}

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# 发布日志
## 4.0.14
发布日期 2023.12.11.
### Runtime
- [fix] 修复优化 box; brtrue|brfalse序列时当类型为class或nullable类型时无条件转换为无条件branch语句的bug
- [fix] 修复 ClassFieldLayoutCalculator未释放 _classMap的每个key-value对中value对象造成内存泄露的bug
- [fix] 修复计算 ExplicitLayout的struct的native_size的bug
- [fix] 修复当出现签名完全相同的虚函数与虚泛型函数时计算override未考虑泛型签名错误地返回了不匹配的函数导致虚表错误的bug
- [fix][2021] 修复开启faster(smaller) build选项后某些情况下完全泛型共享AOT函数未使用补充元数据来设置函数指针导致调用时出错的bug
## 4.0.13
发布日期 2023.11.27.

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.13",
"version": "4.0.14",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",