parent
15155b9a46
commit
410bb9b542
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@ -2,18 +2,18 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2020-4.0.7"}
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"hybridclr" : { "branch":"v4.0.9"},
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"il2cpp_plus": { "branch":"v2020-4.0.8"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2021-4.0.7"}
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"hybridclr" : { "branch":"v4.0.9"},
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"il2cpp_plus": { "branch":"v2021-4.0.8"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2022-4.0.7"}
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"hybridclr" : { "branch":"v4.0.9"},
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"il2cpp_plus": { "branch":"v2022-4.0.8"}
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}
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]
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}
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@ -1,5 +1,17 @@
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# 发布日志
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## 4.0.14
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发布日期 2023.12.11.
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### Runtime
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- [fix] 修复优化 box; brtrue|brfalse序列时,当类型为class或nullable类型时,无条件转换为无条件branch语句的bug
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- [fix] 修复 ClassFieldLayoutCalculator未释放 _classMap的每个key-value对中value对象,造成内存泄露的bug
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- [fix] 修复计算 ExplicitLayout的struct的native_size的bug
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- [fix] 修复当出现签名完全相同的虚函数与虚泛型函数时,计算override未考虑泛型签名,错误地返回了不匹配的函数,导致虚表错误的bug
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- [fix][2021] 修复开启faster(smaller) build选项后某些情况下完全泛型共享AOT函数未使用补充元数据来设置函数指针,导致调用时出错的bug
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## 4.0.13
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发布日期 2023.11.27.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.13",
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"version": "4.0.14",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Reference in New Issue