parent
beec0b73e6
commit
4587cb7c19
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@ -2,18 +2,18 @@
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.3"},
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"hybridclr" : { "branch":"v4.0.4"},
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"il2cpp_plus": { "branch":"v2020-4.0.1"}
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"il2cpp_plus": { "branch":"v2020-4.0.2"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.3"},
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"hybridclr" : { "branch":"v4.0.4"},
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"il2cpp_plus": { "branch":"v2021-4.0.0"}
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"il2cpp_plus": { "branch":"v2021-4.0.1"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.3"},
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"hybridclr" : { "branch":"v4.0.4"},
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"il2cpp_plus": { "branch":"v2022-4.0.0"}
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"il2cpp_plus": { "branch":"v2022-4.0.1"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,29 @@
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# 发布日志
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# 发布日志
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## 4.0.5
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发布日期 2023.09.25.
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### Runtime
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- [fix] 修复Transform中未析构pendingFlows造成内存泄露的bug
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- [fix] 修复多维数组SetMdArrElement未区分带ref与不带ref结构的bug
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- [fix] 修复CpobjVarVAr_WriteBarrier_n_4未设置size的bug
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- [fix] 修复计算interface成员函数slot时未考虑到static之类函数的bug
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- [fix] 修复2022版本ExplicitLayout未设置layout.alignment,导致计算出size==0的bug
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- [fix] 修复InterpreterInvoke在完全泛型共享时,class类型的methodPointer与virtualMethodPointer有可能不一致,导致失误对this指针+1的bug
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- [fix] ldobj当T为byte之类size<4的类型时,未将数据展开为int的bug
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- [fix] 修复CopySize未考虑到内存对齐的问题
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- [opt] 优化stelem当元素为size较大的struct时统一当作含ref结构的问题
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- [opt] TemporaryMemoryArena默认内存块大小由1M调整8K
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- [opt] 将Image::Image中Assembly::GetAllAssemblies()换成Assembly::GetAllAssemblies(AssemblyVector&),避免创建assembly快照而造成不必要的内存泄露
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### Editor
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- [fix] 修复StandaloneLinux平台DllImport的dllName和裁剪dll路径的错误
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- [change] 对于小版本不兼容的Unity版本,不再禁止安装,而是提示警告
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- [fix] 修复桥接函数计算中MetaUtil.ToShareTypeSig将Ptr和ByRef计算成IntPtr的bug,正确应该是UIntPtr
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## 4.0.4
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## 4.0.4
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发布日期 2023.09.11。
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发布日期 2023.09.11。
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.4",
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"version": "4.0.5",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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