[change] 桥接函数生成时,新增跟旧版本一样的托底AssemblyResolver,避免初始项目第一次 generate/all 失败的情况
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@ -55,7 +55,10 @@ namespace HybridCLR.Editor.Commands
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{
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{
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return new CombinedAssemblyResolver(new PathAssemblyResolver(
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return new CombinedAssemblyResolver(new PathAssemblyResolver(
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SettingsUtil.GetAssembliesPostIl2CppStripDir(target),
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SettingsUtil.GetAssembliesPostIl2CppStripDir(target),
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SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target))
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SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target)),
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new UnityPluginAssemblyResolver(),
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new UnityDotNetAOTAssemblyResolver(),
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new UnityEditorAssemblyResolver()
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);
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);
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}
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}
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "1.1.2",
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"version": "1.1.3",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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"category": "Runtime",
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