[change] 桥接函数生成时,新增跟旧版本一样的托底AssemblyResolver,避免初始项目第一次 generate/all 失败的情况

main
walon 2022-11-30 17:31:11 +08:00
parent b066cc50fa
commit 45d97d758f
2 changed files with 5 additions and 2 deletions

View File

@ -55,7 +55,10 @@ namespace HybridCLR.Editor.Commands
{
return new CombinedAssemblyResolver(new PathAssemblyResolver(
SettingsUtil.GetAssembliesPostIl2CppStripDir(target),
SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target))
SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target)),
new UnityPluginAssemblyResolver(),
new UnityDotNetAOTAssemblyResolver(),
new UnityEditorAssemblyResolver()
);
}

View File

@ -1,6 +1,6 @@
{
"name": "com.focus-creative-games.hybridclr_unity",
"version": "1.1.2",
"version": "1.1.3",
"displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime",