[new] 新增菜单命令`HybridCLR/CompileDll/ActiveBuildTarget_Development`,用于编译出DevelopmentBuild模式的热更新dll
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97f083f07d
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49873ba6ed
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@ -12,13 +12,17 @@ namespace HybridCLR.Editor.Commands
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{
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public class CompileDllCommand
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{
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public static void CompileDll(string buildDir, BuildTarget target)
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public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
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{
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var group = BuildPipeline.GetBuildTargetGroup(target);
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ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
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scriptCompilationSettings.group = group;
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scriptCompilationSettings.target = target;
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if (developmentBuild)
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{
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scriptCompilationSettings.options |= ScriptCompilationOptions.DevelopmentBuild;
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}
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Directory.CreateDirectory(buildDir);
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ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
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foreach (var ass in scriptCompilationResult.assemblies)
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@ -28,9 +32,9 @@ namespace HybridCLR.Editor.Commands
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Debug.Log("compile finish!!!");
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}
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public static void CompileDll(BuildTarget target)
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public static void CompileDll(BuildTarget target, bool developmentBuild = false)
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{
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CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target);
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CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
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@ -39,6 +43,12 @@ namespace HybridCLR.Editor.Commands
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CompileDll(EditorUserBuildSettings.activeBuildTarget);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 101)]
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public static void CompileDllActiveBuildTargetDevelopment()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
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}
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[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
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public static void CompileDllWin32()
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{
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