[version] 发布v4.0.8版本

main v4.0.8
walon 2023-10-10 17:36:17 +08:00
parent b573e61504
commit 4aba5c2a5e
3 changed files with 18 additions and 4 deletions

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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v4.0.5"},
"hybridclr" : { "branch":"v4.0.6"},
"il2cpp_plus": { "branch":"v2020-4.0.3"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.5"},
"hybridclr" : { "branch":"v4.0.6"},
"il2cpp_plus": { "branch":"v2021-4.0.3"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.5"},
"hybridclr" : { "branch":"v4.0.6"},
"il2cpp_plus": { "branch":"v2022-4.0.3"}
}
]

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# 发布日志
## 4.0.8
发布日期 2023.10.10.
### Runtime
- [fix] 修复计算值类型泛型桥接函数签名时错误地将值类型泛型参数类型也换成签名导致与Editor计算的签名不一致的bug
- [fix][refactor] RuntimeApi相关函数由PInvoke改为InternalCall解决Android平台调用RuntimeApi时触发重新加载libil2cpp.a的问题
### Editor
- [refactor] RuntimeApi相关函数由PInvoke改为InternalCall
- [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
## 4.0.7
发布日期 2023.10.09.

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.7",
"version": "4.0.8",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",