parent
b573e61504
commit
4aba5c2a5e
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@ -2,17 +2,17 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.5"},
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"hybridclr" : { "branch":"v4.0.6"},
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"il2cpp_plus": { "branch":"v2020-4.0.3"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.5"},
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"hybridclr" : { "branch":"v4.0.6"},
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"il2cpp_plus": { "branch":"v2021-4.0.3"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.5"},
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"hybridclr" : { "branch":"v4.0.6"},
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"il2cpp_plus": { "branch":"v2022-4.0.3"}
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}
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]
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@ -1,5 +1,19 @@
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# 发布日志
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## 4.0.8
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发布日期 2023.10.10.
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### Runtime
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- [fix] 修复计算值类型泛型桥接函数签名时,错误地将值类型泛型参数类型也换成签名,导致与Editor计算的签名不一致的bug
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- [fix][refactor] RuntimeApi相关函数由PInvoke改为InternalCall,解决Android平台调用RuntimeApi时触发重新加载libil2cpp.a的问题
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### Editor
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- [refactor] RuntimeApi相关函数由PInvoke改为InternalCall
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- [refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
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## 4.0.7
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发布日期 2023.10.09.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.7",
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"version": "4.0.8",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue