[new] PathScriptingAssembilesFile 支持WebGL平台

main
walon 2022-10-19 14:20:17 +08:00
parent 687366cd82
commit 4f64ea1c6c
2 changed files with 12 additions and 2 deletions

View File

@ -21,6 +21,9 @@ namespace HybridCLR.Editor.BuildProcessors
IPostGenerateGradleAndroidProject,
#endif
IPostprocessBuildWithReport
#if !UNITY_2021_1_OR_NEWER && UNITY_WEBGL
, IIl2CppProcessor
#endif
{
public int callbackOrder => 0;
@ -43,7 +46,7 @@ namespace HybridCLR.Editor.BuildProcessors
{
// 如果target为Android,由于已经在OnPostGenerateGradelAndroidProject中处理过
// 这里不再重复处理
#if !UNITY_ANDROID
#if !UNITY_ANDROID && !UNITY_WEBGL
PathScriptingAssembilesFile(report.summary.outputPath);
#endif
@ -144,5 +147,12 @@ namespace HybridCLR.Editor.BuildProcessors
}
return true;
}
#if UNITY_WEBGL
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{
PathScriptingAssembilesFile($"{SettingsUtil.ProjectDir}/Temp/StagingArea/Data");
}
#endif
}
}

View File

@ -1,6 +1,6 @@
{
"name": "com.focus-creative-games.hybridclr_unity",
"version": "0.7.2",
"version": "0.7.3",
"displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime",