[version] 发布v6.4.0版本

main v6.4.0
walon 2024-07-25 10:10:16 +08:00
parent 48c91f497b
commit 53f4f33bf0
3 changed files with 27 additions and 13 deletions

View File

@ -2,28 +2,28 @@
"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2019-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v2019-6.4.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2020-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v2020-6.4.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2021-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v2021-6.4.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2022-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v2022-6.4.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.4.0"}
},
{
"unity_version":"2023",
@ -32,8 +32,8 @@
},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.3.0"},
"il2cpp_plus": { "branch":"v6000-6.3.0"}
"hybridclr" : { "branch":"v6.4.0"},
"il2cpp_plus": { "branch":"v6000-6.4.0"}
}
]
}

View File

@ -1,5 +1,19 @@
# 发布日志
发布日期 2024.7.25.
### Runtime
- [new] 支持`Assembly.Load(byte[] assData, byte[] pdbData)`加载dll和pdb符号文件在2021+版本打印函数堆栈时能显示正确的代码文件和行号
- [fix] 修复团结引擎平台InterpreterImage::GetEventInfo和GetPropertyInfo时有可能未初始化method导致getter之类的函数为空的bug
- [opt] 优化StackTrace和UnityEngine.Debug打印的函数栈顺序大多数情况下可以在正确的栈位置地显示解释器函数
- [opt] 优化元数据内存
### Editor
- [fix][严重] 修复生成MethodBridge过程中计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
- [fix] 修复Library/PlayerDataCache目录不存在时PatchScriptingAssembliesJsonHook运行异常的bug
发布日期 2024.7.15.
### Runtime

View File

@ -1,6 +1,6 @@
{
"name": "com.code-philosophy.hybridclr",
"version": "6.3.0",
"version": "6.4.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",