parent
48c91f497b
commit
53f4f33bf0
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@ -2,28 +2,28 @@
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2019",
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"unity_version":"2019",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v2019-6.3.0"}
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"il2cpp_plus": { "branch":"v2019-6.4.0"}
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},
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},
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v2020-6.3.0"}
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"il2cpp_plus": { "branch":"v2020-6.4.0"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v2021-6.3.0"}
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"il2cpp_plus": { "branch":"v2021-6.4.0"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v2022-6.3.0"}
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"il2cpp_plus": { "branch":"v2022-6.4.0"}
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},
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},
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{
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{
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"unity_version":"2022-tuanjie",
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"unity_version":"2022-tuanjie",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.3.0"}
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.4.0"}
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},
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},
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{
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{
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"unity_version":"2023",
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"unity_version":"2023",
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@ -32,8 +32,8 @@
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},
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},
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{
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{
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"unity_version":"6000",
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"unity_version":"6000",
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"hybridclr" : { "branch":"v6.3.0"},
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"hybridclr" : { "branch":"v6.4.0"},
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"il2cpp_plus": { "branch":"v6000-6.3.0"}
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"il2cpp_plus": { "branch":"v6000-6.4.0"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,19 @@
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# 发布日志
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# 发布日志
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发布日期 2024.7.25.
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### Runtime
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- [new] 支持`Assembly.Load(byte[] assData, byte[] pdbData)`加载dll和pdb符号文件,在2021+版本打印函数堆栈时能显示正确的代码文件和行号
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- [fix] 修复团结引擎平台InterpreterImage::GetEventInfo和GetPropertyInfo时有可能未初始化method,导致getter之类的函数为空的bug
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- [opt] 优化StackTrace和UnityEngine.Debug打印的函数栈顺序,大多数情况下可以在正确的栈位置地显示解释器函数
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- [opt] 优化元数据内存
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### Editor
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- [fix][严重] 修复生成MethodBridge过程中计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
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- [fix] 修复Library/PlayerDataCache目录不存在时,PatchScriptingAssembliesJsonHook运行异常的bug
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发布日期 2024.7.15.
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发布日期 2024.7.15.
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### Runtime
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### Runtime
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "6.3.0",
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"version": "6.4.0",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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Loading…
Reference in New Issue