[version] 发布v6.9.0版本

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walon 2024-09-27 19:37:24 +08:00
parent c24617d864
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3 changed files with 23 additions and 11 deletions

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"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.7.1"},
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v2019-6.7.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.7.1"},
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v2020-6.7.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.7.1"},
"il2cpp_plus": { "branch":"v2021-6.7.0"}
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v2021-6.9.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.7.1"},
"il2cpp_plus": { "branch":"v2022-6.7.0"}
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v2022-6.9.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.7.1"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.7.0"}
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.9.0"}
},
{
"unity_version":"2023",
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},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.7.1"},
"il2cpp_plus": { "branch":"v6000-6.7.0"}
"hybridclr" : { "branch":"v6.9.0"},
"il2cpp_plus": { "branch":"v6000-6.9.0"}
}
]
}

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# 发布日志
## 6.9.0
发布日期 2024.9.30
### Runtime
- [fix] 修复抛出的异常没有调用il2cpp::vm::Exception::PrepareExceptionForThrow导致StraceTrace为空的bug
- [merge] 合并2021.3.42f1-2021.3.44f1版本改动修复2021.3.44版本il2cpp改动引入的编译错误
- [merge] 合并2022.3.41f1-2022.3.48f1版本改动修复2022.3.48版本il2cpp改动引入的编译错误
- [merge] 合并6000.0.19f1-6000.0.21f1代码修复6000.0.20版本il2cpp改动引入的编译错误
- [merge] 合并Tuanjie 1.1.0-1.2.6版本改动
## 6.8.0
发布日期 2024.9.14.

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{
"name": "com.code-philosophy.hybridclr",
"version": "6.8.0",
"version": "6.9.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",