parent
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commit
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#if ENABLE_HOOK_TEST_CASE
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using System.Linq;
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namespace MonoHook.Test
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{
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// 有需求时可以打开,也可以手动按需注册Hook
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[InitializeOnLoad]
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public class BuildPipeline_StripDll_HookTest
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{
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/// <summary>
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/// 裁剪执行完毕的回调,可能会被调用多次,一般而言同一次打包只需要处理第一次回调
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/// </summary>
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public static Action<string, BuildPostProcessArgs, BeeDriverResult> OnAssemblyStripped;
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// 尝试 Hook 4个函数,至少一个被调用就可以达到要求
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private static MethodHook _hook_PostprocessBuildPlayer_CompleteBuild;
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private static MethodHook _hook_Default_PostProcess;
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private static MethodHook _hook_ReportBuildResults;
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private static MethodHook _hook_StripAssembliesTo;
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#region Fake Internal Structures
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public struct BuildPostProcessArgs
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{
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public BuildTarget target;
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public int subTarget;
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public string stagingArea;
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public string stagingAreaData;
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public string stagingAreaDataManaged;
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public string playerPackage;
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public string installPath;
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public string companyName;
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public string productName;
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public Guid productGUID;
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public BuildOptions options;
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public UnityEditor.Build.Reporting.BuildReport report;
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internal /*RuntimeClassRegistry*/object usedClassRegistry;
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}
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public sealed class BeeDriverResult
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{
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public /*NodeResult*/object[] NodeResults { get; set; }
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public bool Success { get; set; }
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public /*Message*/object[] BeeDriverMessages { get; set; }
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public override string ToString() => Success.ToString();
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}
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#endregion
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static BuildPipeline_StripDll_HookTest()
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{
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InstallHook();
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#if ENABLE_HOOK_TEST_CASE
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OnAssemblyStripped = DemoStripCallback;
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#endif
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}
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/// <summary>
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/// 示例裁剪回调函数
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/// </summary>
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/// <param name="outputFolder"></param>
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/// <param name="args"></param>
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/// <param name="result"></param>
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static void DemoStripCallback(string outputFolder, BuildPostProcessArgs args, BeeDriverResult result)
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{
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if (outputFolder != null)
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Debug.Log($"stripped outputFolder is:{outputFolder}");
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else if (args.stagingAreaDataManaged != null)
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Debug.Log($"stripped staging folder is:{args.stagingAreaDataManaged}");
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else if (result != null)
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Debug.Log($"stripped result is: {result.Success}");
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else
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Debug.Log("stripped test called");
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}
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public static void InstallHook()
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{
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do
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{
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Type type = Type.GetType("UnityEditor.PostprocessBuildPlayer,UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
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if (type == null)
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{
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Debug.LogError($"can not find type: UnityEditor.PostprocessBuildPlayer");
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break;
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}
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MethodInfo miTarget = type.GetMethod("PostProcessCompletedBuild", BindingFlags.Static | BindingFlags.Public);
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if (miTarget == null)
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{
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Debug.LogError($"can not find method: UnityEditor.PostprocessBuildPlayer.PostProcessCompletedBuild");
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break;
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}
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MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Replace), BindingFlags.Static | BindingFlags.NonPublic);
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MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
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_hook_PostprocessBuildPlayer_CompleteBuild = new MethodHook(miTarget, miReplace, miProxy);
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_hook_PostprocessBuildPlayer_CompleteBuild.Install();
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Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostprocessBuildPlayer_CompleteBuild installed");
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} while (false);
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do
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{
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Type type = Type.GetType("UnityEditor.Modules.DefaultBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
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if (type == null)
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{
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Debug.LogError($"can not find type: UnityEditor.Modules.DefaultBuildPostprocessor");
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break;
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}
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MethodInfo[] miTargets = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly);
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MethodInfo miTarget = (from mi in miTargets where mi.Name == "PostProcess" && mi.GetParameters().Length == 2 select mi).FirstOrDefault();
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if (miTarget == null)
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{
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Debug.LogError($"can not find method: UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess");
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break;
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}
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MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Replace), BindingFlags.Static | BindingFlags.NonPublic);
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MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
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_hook_Default_PostProcess = new MethodHook(miTarget, miReplace, miProxy);
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_hook_Default_PostProcess.Install();
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Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostProcess installed");
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} while (false);
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do
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{
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Type type = Type.GetType("UnityEditor.Modules.BeeBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
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if (type == null)
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{
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Debug.LogError($"can not find type: UnityEditor.Modules.BeeBuildPostprocessor");
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break;
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}
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MethodInfo miTarget = type.GetMethod("ReportBuildResults", BindingFlags.Instance | BindingFlags.NonPublic);
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if (miTarget == null)
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{
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Debug.LogError($"can not find method: UnityEditor.Modules.BeeBuildPostprocessor.ReportBuildResults");
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break;
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}
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MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Replace), BindingFlags.Static | BindingFlags.NonPublic);
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MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
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_hook_ReportBuildResults = new MethodHook(miTarget, miReplace, miProxy);
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_hook_ReportBuildResults.Install();
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Debug.Log("Hook BuildPipeline_StripDll_HookTest.ReportBuildResults installed");
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} while (false);
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do
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{
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Type type = Type.GetType("UnityEditorInternal.AssemblyStripper,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
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if (type == null)
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{
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Debug.LogError($"can not find type: UnityEditorInternal.AssemblyStripper");
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break;
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}
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MethodInfo miTarget = type.GetMethod("StripAssembliesTo", BindingFlags.Static | BindingFlags.NonPublic);
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if (miTarget == null)
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{
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Debug.LogError($"can not find method: UnityEditorInternal.AssemblyStripper.StripAssembliesTo");
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break;
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}
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MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Replace), BindingFlags.Static | BindingFlags.NonPublic);
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MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
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_hook_StripAssembliesTo = new MethodHook(miTarget, miReplace, miProxy);
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_hook_StripAssembliesTo.Install();
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Debug.Log("Hook BuildPipeline_StripDll_HookTest.StripAssembliesTo installed");
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} while (false);
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}
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public static void UninstallHook()
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{
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_hook_PostprocessBuildPlayer_CompleteBuild?.Uninstall();
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_hook_Default_PostProcess?.Uninstall();
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_hook_ReportBuildResults?.Uninstall();
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_hook_StripAssembliesTo?.Uninstall();
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}
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static void PostprocessBuildPlayer_CompleteBuild_Replace(BuildPostProcessArgs args)
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{
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Debug.Log("PostprocessBuildPlayer_CompleteBuild_Replace called");
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OnAssemblyStripped?.Invoke(null, args, null);
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PostprocessBuildPlayer_CompleteBuild_Proxy(args);
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}
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static void Default_PostProcess_Replace(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
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{
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try
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{
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// 注意:此函数中途可能会被 Unity throw Exception
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Default_PostProcess_Proxy(obj, args, out outProperties);
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}
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catch(Exception ex)
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{
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throw ex;
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}
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finally
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{
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Debug.Log("PostProcess_Replace called");
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OnAssemblyStripped?.Invoke(null, args, null);
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}
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}
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static void ReportBuildResults_Replace(object obj, BeeDriverResult result)
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{
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// TODO: 可以在这里把 Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped 目录下的文件复制出来
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Debug.Log("ReportBuildResults_Replace called");
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OnAssemblyStripped?.Invoke(null, default(BuildPostProcessArgs), result);
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ReportBuildResults_Proxy(obj, result);
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}
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static bool StripAssembliesTo_Replace(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
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{
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bool ret = StripAssembliesTo_Proxy(outputFolder, out output, out error, linkXmlFiles, runInformation);
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// TODO: 可以在这里把 Temp\StagingArea\Data\Managed\tempStrip 目录下的文件复制出来
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Debug.Log("StripAssembliesTo_Replace called");
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OnAssemblyStripped?.Invoke(outputFolder, default(BuildPostProcessArgs), null);
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return ret;
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}
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#region Proxy Methods
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[MethodImpl(MethodImplOptions.NoOptimization)]
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static void PostprocessBuildPlayer_CompleteBuild_Proxy(BuildPostProcessArgs args)
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{
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Debug.Log("dummy code" + 200);
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Debug.Log(args.companyName);
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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static void Default_PostProcess_Proxy(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
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{
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Debug.Log("dummy code" + 100);
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outProperties = null;
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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static void ReportBuildResults_Proxy(object obj, /*BeeDriverResult*/ object result)
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{
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// dummy code
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Debug.Log("something" + obj.ToString() + result.ToString() + 2);
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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static bool StripAssembliesTo_Proxy(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
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{
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Debug.Log("StripAssembliesTo_Proxy called");
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output = null;
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error = null;
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return true;
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}
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#endregion
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ed8859610137d404e87f332b7082c19b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,55 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor;
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using System.Runtime.CompilerServices;
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using MonoHook;
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using HybridCLR.Editor.BuildProcessors;
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using System.IO;
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namespace HybridCLR.MonoHook
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{
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#if UNITY_2021_1_OR_NEWER && UNITY_WEBGL
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[InitializeOnLoad]
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public class PatchScriptingAssembliesJsonHook
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{
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private static MethodHook _hook;
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static PatchScriptingAssembliesJsonHook()
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{
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if (_hook == null)
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{
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Type type = typeof(UnityEditor.EditorApplication);
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MethodInfo miTarget = type.GetMethod("BuildMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic);
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MethodInfo miReplacement = new Func<string>(BuildMainWindowTitle).Method;
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MethodInfo miProxy = new Func<string>(BuildMainWindowTitleProxy).Method;
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_hook = new MethodHook(miTarget, miReplacement, miProxy);
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_hook.Install();
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}
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}
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private static string BuildMainWindowTitle()
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{
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string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
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if (File.Exists(tempJsonPath))
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{
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var patcher = new PatchScriptingAssemblyList();
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patcher.PathScriptingAssembilesFile(Path.GetDirectoryName(tempJsonPath));
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}
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string newTitle = BuildMainWindowTitleProxy();
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return newTitle;
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}
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[MethodImpl(MethodImplOptions.NoOptimization)]
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private static string BuildMainWindowTitleProxy()
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{
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return string.Empty;
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}
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}
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#endif
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cc89a9041ab48ac41975fbd1e00b9b98
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using System.Runtime.InteropServices;
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namespace DotNetDetour
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{
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if(s_isArm.HasValue)
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return s_isArm.Value;
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var arch = RuntimeInformation.ProcessArchitecture;
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s_isArm = arch == Architecture.Arm || arch == Architecture.Arm64;
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string processorType = UnityEngine.SystemInfo.processorType;
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/*
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* appple M 系列
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* SystemInfo.processorType 返回值为: Apple M1 Max, Apple M2 等
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* SystemInfo.operatingSystem 返回值为: Mac OS X xx.x.x
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*
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*/
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s_isArm = processorType.Contains("ARM") || processorType.Contains("Apple M");
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return s_isArm.Value;
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}
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{
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if (s_fi_GUISkin_current.GetValue(null) != null)
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{
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try
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{
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DoInstall();
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}
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finally
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{
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EditorApplication.update -= OnEditorUpdate;
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}
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DoInstall();
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EditorApplication.update -= OnEditorUpdate;
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 82346623158bae349a8347ae74662b12
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guid: 16b9dc031f67b4fe5ad79c230f75768c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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#endif
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}
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private void PathScriptingAssembilesFile(string path)
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public void PathScriptingAssembilesFile(string path)
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{
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if (!SettingsUtil.Enable)
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{
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@ -1,6 +1,6 @@
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "2.0.8",
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"version": "2.0.9",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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