[new] 支持 2021 WebGL资源上挂载脚本

main v2.0.9
walon 2023-03-13 09:55:26 +08:00
parent bbb43c3185
commit 6909c32a0c
9 changed files with 368 additions and 14 deletions

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@ -0,0 +1,277 @@
#if ENABLE_HOOK_TEST_CASE
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using System.Linq;
namespace MonoHook.Test
{
// 有需求时可以打开也可以手动按需注册Hook
[InitializeOnLoad]
public class BuildPipeline_StripDll_HookTest
{
/// <summary>
/// 裁剪执行完毕的回调,可能会被调用多次,一般而言同一次打包只需要处理第一次回调
/// </summary>
public static Action<string, BuildPostProcessArgs, BeeDriverResult> OnAssemblyStripped;
// 尝试 Hook 4个函数至少一个被调用就可以达到要求
private static MethodHook _hook_PostprocessBuildPlayer_CompleteBuild;
private static MethodHook _hook_Default_PostProcess;
private static MethodHook _hook_ReportBuildResults;
private static MethodHook _hook_StripAssembliesTo;
#region Fake Internal Structures
public struct BuildPostProcessArgs
{
public BuildTarget target;
public int subTarget;
public string stagingArea;
public string stagingAreaData;
public string stagingAreaDataManaged;
public string playerPackage;
public string installPath;
public string companyName;
public string productName;
public Guid productGUID;
public BuildOptions options;
public UnityEditor.Build.Reporting.BuildReport report;
internal /*RuntimeClassRegistry*/object usedClassRegistry;
}
public sealed class BeeDriverResult
{
public /*NodeResult*/object[] NodeResults { get; set; }
public bool Success { get; set; }
public /*Message*/object[] BeeDriverMessages { get; set; }
public override string ToString() => Success.ToString();
}
#endregion
static BuildPipeline_StripDll_HookTest()
{
InstallHook();
#if ENABLE_HOOK_TEST_CASE
OnAssemblyStripped = DemoStripCallback;
#endif
}
/// <summary>
/// 示例裁剪回调函数
/// </summary>
/// <param name="outputFolder"></param>
/// <param name="args"></param>
/// <param name="result"></param>
static void DemoStripCallback(string outputFolder, BuildPostProcessArgs args, BeeDriverResult result)
{
if (outputFolder != null)
Debug.Log($"stripped outputFolder is:{outputFolder}");
else if (args.stagingAreaDataManaged != null)
Debug.Log($"stripped staging folder is:{args.stagingAreaDataManaged}");
else if (result != null)
Debug.Log($"stripped result is: {result.Success}");
else
Debug.Log("stripped test called");
}
public static void InstallHook()
{
do
{
Type type = Type.GetType("UnityEditor.PostprocessBuildPlayer,UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.PostprocessBuildPlayer");
break;
}
MethodInfo miTarget = type.GetMethod("PostProcessCompletedBuild", BindingFlags.Static | BindingFlags.Public);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.PostprocessBuildPlayer.PostProcessCompletedBuild");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(PostprocessBuildPlayer_CompleteBuild_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_PostprocessBuildPlayer_CompleteBuild = new MethodHook(miTarget, miReplace, miProxy);
_hook_PostprocessBuildPlayer_CompleteBuild.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostprocessBuildPlayer_CompleteBuild installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditor.Modules.DefaultBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.Modules.DefaultBuildPostprocessor");
break;
}
MethodInfo[] miTargets = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly);
MethodInfo miTarget = (from mi in miTargets where mi.Name == "PostProcess" && mi.GetParameters().Length == 2 select mi).FirstOrDefault();
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(Default_PostProcess_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_Default_PostProcess = new MethodHook(miTarget, miReplace, miProxy);
_hook_Default_PostProcess.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.PostProcess installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditor.Modules.BeeBuildPostprocessor,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditor.Modules.BeeBuildPostprocessor");
break;
}
MethodInfo miTarget = type.GetMethod("ReportBuildResults", BindingFlags.Instance | BindingFlags.NonPublic);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditor.Modules.BeeBuildPostprocessor.ReportBuildResults");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(ReportBuildResults_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_ReportBuildResults = new MethodHook(miTarget, miReplace, miProxy);
_hook_ReportBuildResults.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.ReportBuildResults installed");
} while (false);
do
{
Type type = Type.GetType("UnityEditorInternal.AssemblyStripper,UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null");
if (type == null)
{
Debug.LogError($"can not find type: UnityEditorInternal.AssemblyStripper");
break;
}
MethodInfo miTarget = type.GetMethod("StripAssembliesTo", BindingFlags.Static | BindingFlags.NonPublic);
if (miTarget == null)
{
Debug.LogError($"can not find method: UnityEditorInternal.AssemblyStripper.StripAssembliesTo");
break;
}
MethodInfo miReplace = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Replace), BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miProxy = typeof(BuildPipeline_StripDll_HookTest).GetMethod(nameof(StripAssembliesTo_Proxy), BindingFlags.Static | BindingFlags.NonPublic);
_hook_StripAssembliesTo = new MethodHook(miTarget, miReplace, miProxy);
_hook_StripAssembliesTo.Install();
Debug.Log("Hook BuildPipeline_StripDll_HookTest.StripAssembliesTo installed");
} while (false);
}
public static void UninstallHook()
{
_hook_PostprocessBuildPlayer_CompleteBuild?.Uninstall();
_hook_Default_PostProcess?.Uninstall();
_hook_ReportBuildResults?.Uninstall();
_hook_StripAssembliesTo?.Uninstall();
}
static void PostprocessBuildPlayer_CompleteBuild_Replace(BuildPostProcessArgs args)
{
Debug.Log("PostprocessBuildPlayer_CompleteBuild_Replace called");
OnAssemblyStripped?.Invoke(null, args, null);
PostprocessBuildPlayer_CompleteBuild_Proxy(args);
}
static void Default_PostProcess_Replace(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
{
try
{
// 注意:此函数中途可能会被 Unity throw Exception
Default_PostProcess_Proxy(obj, args, out outProperties);
}
catch(Exception ex)
{
throw ex;
}
finally
{
Debug.Log("PostProcess_Replace called");
OnAssemblyStripped?.Invoke(null, args, null);
}
}
static void ReportBuildResults_Replace(object obj, BeeDriverResult result)
{
// TODO: 可以在这里把 Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped 目录下的文件复制出来
Debug.Log("ReportBuildResults_Replace called");
OnAssemblyStripped?.Invoke(null, default(BuildPostProcessArgs), result);
ReportBuildResults_Proxy(obj, result);
}
static bool StripAssembliesTo_Replace(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
{
bool ret = StripAssembliesTo_Proxy(outputFolder, out output, out error, linkXmlFiles, runInformation);
// TODO: 可以在这里把 Temp\StagingArea\Data\Managed\tempStrip 目录下的文件复制出来
Debug.Log("StripAssembliesTo_Replace called");
OnAssemblyStripped?.Invoke(outputFolder, default(BuildPostProcessArgs), null);
return ret;
}
#region Proxy Methods
[MethodImpl(MethodImplOptions.NoOptimization)]
static void PostprocessBuildPlayer_CompleteBuild_Proxy(BuildPostProcessArgs args)
{
Debug.Log("dummy code" + 200);
Debug.Log(args.companyName);
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static void Default_PostProcess_Proxy(object obj, BuildPostProcessArgs args, out /*BuildProperties*/ object outProperties)
{
Debug.Log("dummy code" + 100);
outProperties = null;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static void ReportBuildResults_Proxy(object obj, /*BeeDriverResult*/ object result)
{
// dummy code
Debug.Log("something" + obj.ToString() + result.ToString() + 2);
}
[MethodImpl(MethodImplOptions.NoOptimization)]
static bool StripAssembliesTo_Proxy(string outputFolder, out string output, out string error, IEnumerable<string> linkXmlFiles, /*UnityLinkerRunInformation*/ object runInformation)
{
Debug.Log("StripAssembliesTo_Proxy called");
output = null;
error = null;
return true;
}
#endregion
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed8859610137d404e87f332b7082c19b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,55 @@

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using System.Runtime.CompilerServices;
using MonoHook;
using HybridCLR.Editor.BuildProcessors;
using System.IO;
namespace HybridCLR.MonoHook
{
#if UNITY_2021_1_OR_NEWER && UNITY_WEBGL
[InitializeOnLoad]
public class PatchScriptingAssembliesJsonHook
{
private static MethodHook _hook;
static PatchScriptingAssembliesJsonHook()
{
if (_hook == null)
{
Type type = typeof(UnityEditor.EditorApplication);
MethodInfo miTarget = type.GetMethod("BuildMainWindowTitle", BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo miReplacement = new Func<string>(BuildMainWindowTitle).Method;
MethodInfo miProxy = new Func<string>(BuildMainWindowTitleProxy).Method;
_hook = new MethodHook(miTarget, miReplacement, miProxy);
_hook.Install();
}
}
private static string BuildMainWindowTitle()
{
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
if (File.Exists(tempJsonPath))
{
var patcher = new PatchScriptingAssemblyList();
patcher.PathScriptingAssembilesFile(Path.GetDirectoryName(tempJsonPath));
}
string newTitle = BuildMainWindowTitleProxy();
return newTitle;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
private static string BuildMainWindowTitleProxy()
{
return string.Empty;
}
}
#endif
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc89a9041ab48ac41975fbd1e00b9b98
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace DotNetDetour
{
@ -642,8 +641,15 @@ namespace DotNetDetour
if(s_isArm.HasValue)
return s_isArm.Value;
var arch = RuntimeInformation.ProcessArchitecture;
s_isArm = arch == Architecture.Arm || arch == Architecture.Arm64;
string processorType = UnityEngine.SystemInfo.processorType;
/*
* appple M
* SystemInfo.processorType : Apple M1 Max, Apple M2
* SystemInfo.operatingSystem : Mac OS X xx.x.x
*
*/
s_isArm = processorType.Contains("ARM") || processorType.Contains("Apple M");
return s_isArm.Value;
}

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@ -363,14 +363,8 @@ namespace MonoHook
{
if (s_fi_GUISkin_current.GetValue(null) != null)
{
try
{
DoInstall();
}
finally
{
EditorApplication.update -= OnEditorUpdate;
}
DoInstall();
EditorApplication.update -= OnEditorUpdate;
}
}
#endif

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 82346623158bae349a8347ae74662b12
guid: 16b9dc031f67b4fe5ad79c230f75768c
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@ -52,7 +52,7 @@ namespace HybridCLR.Editor.BuildProcessors
#endif
}
private void PathScriptingAssembilesFile(string path)
public void PathScriptingAssembilesFile(string path)
{
if (!SettingsUtil.Enable)
{

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@ -1,6 +1,6 @@
{
"name": "com.focus-creative-games.hybridclr_unity",
"version": "2.0.8",
"version": "2.0.9",
"displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime",