[refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
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@ -6,13 +6,14 @@ using System.Linq;
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using System.Text;
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using UnityEditor;
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using System.Reflection;
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using HybridCLR.Editor.Settings;
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#if (UNITY_2020 || UNITY_2021) && UNITY_IOS
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using UnityEngine;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.BuildProcessors
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{
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public static class AddLil2cppSourceCodeToXcodeproj2021OrOlder
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{
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@ -8,7 +8,7 @@ using UnityEngine;
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#if UNITY_2022_2_OR_NEWER && UNITY_IOS
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.BuildProcessors
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{
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public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
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{
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@ -1,4 +1,5 @@
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using System;
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using HybridCLR.Editor.Settings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -3,8 +3,11 @@ using System;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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public class MsvcStdextWorkaround : IPreprocessBuildWithReport
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namespace HybridCLR.Editor.BuildProcessors
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{
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public class MsvcStdextWorkaround : IPreprocessBuildWithReport
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{
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const string kWorkaroundFlag = "/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS";
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public int callbackOrder => 0;
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@ -23,6 +26,7 @@ public class MsvcStdextWorkaround : IPreprocessBuildWithReport
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Environment.SetEnvironmentVariable("_CL_", clEnv);
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}
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}
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}
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}
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#endif // UNITY_EDITOR
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@ -7,6 +7,7 @@ using UnityEngine;
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using Debug = UnityEngine.Debug;
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using System.Text.RegularExpressions;
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using System.Linq;
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using HybridCLR.Editor.Settings;
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namespace HybridCLR.Editor.Installer
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{
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@ -1,5 +1,6 @@
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using dnlib.DotNet;
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using HybridCLR.Editor.Meta;
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using HybridCLR.Editor.Settings;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -3,12 +3,15 @@ using System;
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using UnityEditor;
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using UnityEditorInternal;
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/// <summary>
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/// 监听编辑器状态,当编辑器重新 focus 时,重新加载实例,避免某些情景下 svn 、git 等外部修改了数据却无法同步的异常。
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/// </summary>
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[InitializeOnLoad]
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public static class EditorStatusWatcher
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namespace HybridCLR.Editor.Settings
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{
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/// <summary>
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/// 监听编辑器状态,当编辑器重新 focus 时,重新加载实例,避免某些情景下 svn 、git 等外部修改了数据却无法同步的异常。
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/// </summary>
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[InitializeOnLoad]
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public static class EditorStatusWatcher
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{
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public static Action OnEditorFocused;
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static bool isFocused;
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static EditorStatusWatcher() => EditorApplication.update += Update;
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@ -24,4 +27,6 @@ public static class EditorStatusWatcher
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}
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}
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}
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}
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}
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@ -4,7 +4,8 @@ using UnityEditor;
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using UnityEditor.Presets;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.Settings
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{
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public class HybridCLRSettingsProvider : SettingsProvider
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{
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@ -1,6 +1,7 @@
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using UnityEditorInternal;
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using UnityEngine;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.Settings
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{
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[FilePath("ProjectSettings/HybridCLRSettings.asset")]
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public class HybridCLRSettings : ScriptableSingleton<HybridCLRSettings>
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@ -2,8 +2,10 @@ using HybridCLR.Editor.Installer;
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using UnityEditor;
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using UnityEngine;
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public static class MenuProvider
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namespace HybridCLR.Editor.Settings
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{
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public static class MenuProvider
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{
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[MenuItem("HybridCLR/About HybridCLR", priority = 0)]
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public static void OpenAbout() => Application.OpenURL("https://hybridclr.doc.code-philosophy.com/docs/intro");
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@ -32,5 +34,6 @@ public static class MenuProvider
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[MenuItem("HybridCLR/Documents/Bug Report")]
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public static void OpenBugReport() => Application.OpenURL("https://hybridclr.doc.code-philosophy.com/docs/help/issue");
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}
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}
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}
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@ -5,7 +5,7 @@ using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.Settings
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{
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public class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
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{
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@ -2,7 +2,7 @@ using UnityEditor;
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using UnityEditor.Presets;
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using UnityEngine;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor.Settings
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{
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public class SettingsPresetReceiver : PresetSelectorReceiver
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{
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@ -5,6 +5,7 @@ using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using HybridCLR.Editor.Settings;
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namespace HybridCLR.Editor
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