[version] Release v8.4.0

main
walon 2025-07-26 10:24:27 +08:00
parent 1537690bb5
commit 73654e76d2
3 changed files with 23 additions and 8 deletions

View File

@ -2,37 +2,37 @@
"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2019-8.1.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2020-8.1.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2021-8.1.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2022-8.2.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-8.3.0"}
},
{
"unity_version":"2023",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v2023-8.1.0"}
},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v8.3.0"},
"hybridclr" : { "branch":"v8.4.0"},
"il2cpp_plus": { "branch":"v6000-8.1.0"}
}
]

View File

@ -1,5 +1,20 @@
# ReleaseLog
## 8.4.0
Release Date: 2025-07-26.
### Runtime
- **[new] IMPORTANT! support custom image format**
- [change] the type of field `offset` of ldsfld, stfld, ldthreadlocalfld、stthreadlocalfld changed from uint16_t to uint32_t so that supports class with huge static fields.
- [opt] optimize to use NewValueTypeVar_Ctor_0 for new zero-argument value type and System.Activator.CreateInstance<T>()
- [opt] optimize new ValueType with zero arguments.
### Editor
- [fix] fix the issue that `Texture Compression` option in Build Settings was changed after running `HybridCLR/Generate/All` on Android platform
## 8.3.0
Release Date: 2025-07-04.

View File

@ -1,6 +1,6 @@
{
"name": "com.code-philosophy.hybridclr",
"version": "8.3.0",
"version": "8.4.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Scripting",