diff --git a/Editor/BuildProcessors/CopyStrippedAOTAssemblies.cs b/Editor/BuildProcessors/CopyStrippedAOTAssemblies.cs index 407b44f..f982d9c 100644 --- a/Editor/BuildProcessors/CopyStrippedAOTAssemblies.cs +++ b/Editor/BuildProcessors/CopyStrippedAOTAssemblies.cs @@ -45,6 +45,8 @@ namespace HybridCLR.Editor.BuildProcessors return $"{projectDir}/Library/Bee/artifacts/PS4PlayerBuildProgram/ManagedStripped"; case BuildTarget.PS5: return $"{projectDir}/Library/Bee/artifacts/PS5PlayerBuildProgram/ManagedStripped"; + case BuildTarget.tvOS: + return $"{projectDir}/Library/Bee/artifacts/iOS/ManagedStripped"; #if TUANJIE_2022_3_OR_NEWER case BuildTarget.WeixinMiniGame: return $"{projectDir}/Library/Bee/artifacts/WeixinMiniGame/ManagedStripped"; @@ -64,9 +66,10 @@ namespace HybridCLR.Editor.BuildProcessors } public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data) - { + { // 此回调只在 2020中调用 - CopyStripDlls(GetStripAssembliesDir2020(data.target), data.target); + BuildTarget target = report.summary.platform; + CopyStripDlls(GetStripAssembliesDir2020(target), target); } #endif @@ -94,7 +97,7 @@ namespace HybridCLR.Editor.BuildProcessors public void OnPostprocessBuild(BuildReport report) { #if UNITY_2021_1_OR_NEWER - BuildTarget target = EditorUserBuildSettings.activeBuildTarget; + BuildTarget target = report.summary.platform; string srcStripDllPath = GetStripAssembliesDir2021(target); if (!string.IsNullOrEmpty(srcStripDllPath) && Directory.Exists(srcStripDllPath)) { @@ -105,7 +108,7 @@ namespace HybridCLR.Editor.BuildProcessors public void OnPreprocessBuild(BuildReport report) { - BuildTarget target = EditorUserBuildSettings.activeBuildTarget; + BuildTarget target = report.summary.platform; var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target); BashUtil.RecreateDir(dstPath); }