[fix] 修复由于cmake设置的原因,导致 build_libil2cpp.sh 生成的.a文件为模拟器版本的问题
parent
f2ee5e7af1
commit
756fdedc14
|
@ -7,7 +7,7 @@ rm -rf build
|
|||
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
cmake -DCMAKE_SYSTEM_PROCESSOR=arm64 -DCMAKE_OSX_ARCHITECTURES=arm64 ..
|
||||
make -j24
|
||||
|
||||
if [ -f "libil2cpp.a" ]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.focus-creative-games.hybridclr_unity",
|
||||
"version": "0.3.5",
|
||||
"version": "0.3.6",
|
||||
"displayName": "HybridCLR",
|
||||
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
|
||||
"category": "Runtime",
|
||||
|
|
Loading…
Reference in New Issue