diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index f7386cb..f162958 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,17 +2,17 @@ "versions": [ { "unity_version":"2020", - "hybridclr" : { "branch":"v3.0.3"}, + "hybridclr" : { "branch":"v3.1.0"}, "il2cpp_plus": { "branch":"v2020-3.0.0"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v3.0.3"}, + "hybridclr" : { "branch":"v3.1.0"}, "il2cpp_plus": { "branch":"v2021-3.0.1"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v3.0.3"}, + "hybridclr" : { "branch":"v3.1.0"}, "il2cpp_plus": { "branch":"v2022-3.0.1"} } ] diff --git a/RELEASELOG.md b/RELEASELOG.md index 4f6acbf..c515b1d 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,15 @@ # 发布日志 +## 3.1.0 + +### 改动 + +- 还原对Unity 2020.3.x支持 + +### 修复 + +- 修复 WebGL平台ABI的bug + ## 3.0.3 ### 修复 diff --git a/package.json b/package.json index 69a63de..627008b 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "3.0.3", + "version": "3.1.0", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",