parent
21b85aa2d3
commit
7d58454fdd
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@ -2,17 +2,17 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.0.3"},
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"hybridclr" : { "branch":"v3.1.0"},
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"il2cpp_plus": { "branch":"v2020-3.0.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.0.3"},
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"hybridclr" : { "branch":"v3.1.0"},
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"il2cpp_plus": { "branch":"v2021-3.0.1"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.0.3"},
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"hybridclr" : { "branch":"v3.1.0"},
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"il2cpp_plus": { "branch":"v2022-3.0.1"}
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}
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]
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@ -1,5 +1,15 @@
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# 发布日志
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## 3.1.0
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### 改动
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- 还原对Unity 2020.3.x支持
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### 修复
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- 修复 WebGL平台ABI的bug
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## 3.0.3
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### 修复
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.0.3",
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"version": "3.1.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Reference in New Issue