[version] 发布v3.1.0版本

main v3.1.0
walon 2023-06-03 19:51:05 +08:00
parent 21b85aa2d3
commit 7d58454fdd
3 changed files with 14 additions and 4 deletions

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@ -2,17 +2,17 @@
"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v3.0.3"},
"hybridclr" : { "branch":"v3.1.0"},
"il2cpp_plus": { "branch":"v2020-3.0.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.0.3"},
"hybridclr" : { "branch":"v3.1.0"},
"il2cpp_plus": { "branch":"v2021-3.0.1"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.0.3"},
"hybridclr" : { "branch":"v3.1.0"},
"il2cpp_plus": { "branch":"v2022-3.0.1"}
}
]

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# 发布日志
## 3.1.0
### 改动
- 还原对Unity 2020.3.x支持
### 修复
- 修复 WebGL平台ABI的bug
## 3.0.3
### 修复

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{
"name": "com.code-philosophy.hybridclr",
"version": "3.0.3",
"version": "3.1.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",