[fix] fix the issue that `Texture Compression` option in Build Settings was changed after running `HybridCLR/Generate/All` on Android platform
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ee7af5c592
commit
7f158f814a
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@ -136,8 +136,8 @@ namespace HybridCLR.Editor.Commands
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options = buildOptions,
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target = target,
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targetGroup = BuildPipeline.GetBuildTargetGroup(target),
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#if UNITY_2021_1_OR_NEWER
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subtarget = (int)EditorUserBuildSettings.standaloneBuildSubtarget,
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#if UNITY_SERVER
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subtarget = (int)StandaloneBuildSubtarget.Server,
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#endif
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};
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