[fix] fix the issue that `Texture Compression` option in Build Settings was changed after running `HybridCLR/Generate/All` on Android platform

main
walon 2025-07-04 17:17:44 +08:00
parent ee7af5c592
commit 7f158f814a
1 changed files with 2 additions and 2 deletions

View File

@ -136,8 +136,8 @@ namespace HybridCLR.Editor.Commands
options = buildOptions,
target = target,
targetGroup = BuildPipeline.GetBuildTargetGroup(target),
#if UNITY_2021_1_OR_NEWER
subtarget = (int)EditorUserBuildSettings.standaloneBuildSubtarget,
#if UNITY_SERVER
subtarget = (int)StandaloneBuildSubtarget.Server,
#endif
};