[new] 支持hybridclr安装到全局位置,但仍然需要自己复制文件。

main
walon 2022-10-09 16:13:23 +08:00
parent 85fcd0481a
commit 7fea92cc75
2 changed files with 4 additions and 3 deletions

View File

@ -15,8 +15,9 @@ namespace HybridCLR.Editor.BuildProcessors
public void OnPreprocessBuild(BuildReport report) public void OnPreprocessBuild(BuildReport report)
{ {
HybridCLRGlobalSettings globalSettings = SettingsUtil.GlobalSettings;
#if !UNITY_2020_1_OR_NEWER || !UNITY_IOS #if !UNITY_2020_1_OR_NEWER || !UNITY_IOS
if (!SettingsUtil.Enable) if (!globalSettings.enable || globalSettings.useGlobalIl2Cpp)
{ {
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH"); string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (!string.IsNullOrEmpty(oldIl2cppPath)) if (!string.IsNullOrEmpty(oldIl2cppPath))
@ -35,7 +36,7 @@ namespace HybridCLR.Editor.BuildProcessors
} }
} }
#endif #endif
if (!SettingsUtil.Enable) if (!globalSettings.enable)
{ {
return; return;
} }

View File

@ -1,6 +1,6 @@
{ {
"name": "com.focus-creative-games.hybridclr_unity", "name": "com.focus-creative-games.hybridclr_unity",
"version": "0.3.6", "version": "0.3.7",
"displayName": "HybridCLR", "displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR", "description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime", "category": "Runtime",