[new] 支持hybridclr安装到全局位置,但仍然需要自己复制文件。
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@ -15,8 +15,9 @@ namespace HybridCLR.Editor.BuildProcessors
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public void OnPreprocessBuild(BuildReport report)
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public void OnPreprocessBuild(BuildReport report)
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{
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{
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HybridCLRGlobalSettings globalSettings = SettingsUtil.GlobalSettings;
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#if !UNITY_2020_1_OR_NEWER || !UNITY_IOS
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#if !UNITY_2020_1_OR_NEWER || !UNITY_IOS
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if (!SettingsUtil.Enable)
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if (!globalSettings.enable || globalSettings.useGlobalIl2Cpp)
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{
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{
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string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
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string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
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if (!string.IsNullOrEmpty(oldIl2cppPath))
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if (!string.IsNullOrEmpty(oldIl2cppPath))
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@ -35,7 +36,7 @@ namespace HybridCLR.Editor.BuildProcessors
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}
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}
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}
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}
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#endif
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#endif
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if (!SettingsUtil.Enable)
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if (!globalSettings.enable)
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{
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{
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return;
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return;
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}
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}
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "0.3.6",
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"version": "0.3.7",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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"category": "Runtime",
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