[fix] fix the bug that BashUtil.CopyDir calls UnityEditor.FileUtil.CopyFileOrDirectory failed when parent directory of dst does not exist.
parent
d505624c78
commit
814572e1a1
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@ -108,7 +108,15 @@ namespace HybridCLR.Editor.Installer
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{
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UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
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}
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RemoveDir(dst);
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if (Directory.Exists(dst))
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{
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RemoveDir(dst);
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}
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else
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{
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string parentDir = Path.GetDirectoryName(Path.GetFullPath(dst));
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Directory.CreateDirectory(parentDir);
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}
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UnityEditor.FileUtil.CopyFileOrDirectory(src, dst);
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}
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