[version] 发布v6.1.0版本

main v6.1.0
walon 2024-06-15 01:23:09 +08:00
parent b4b486944c
commit 88e20505f8
3 changed files with 28 additions and 13 deletions

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"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2019-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v2019-6.1.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2020-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v2020-6.1.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2021-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v2021-6.1.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2022-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v2022-6.1.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"}
},
{
"unity_version":"2023",
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},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v6000-6.0.0"}
"hybridclr" : { "branch":"v6.1.0"},
"il2cpp_plus": { "branch":"v6000-6.1.0"}
}
]
}

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# 发布日志
## 6.1.0
发布日期 2024.6.17.
### Runtime
- [merge] 合并2022.3.23f1-2022.3.33f1版本改动修复对2022.3.33版本不兼容的问题
- [new] 支持2022.3.33版本新增支持的函数返回值Attribute
- [fix] 修复解释部分FieldInfo调用GetFieldMarshaledSizeForField时崩溃的bug
### Editor
- [fix] 升级dnlib版本修复ModuleMD保存dll时将未加Assembly限定的mscorlib程序集中类型的程序集设置为当前程序集的严重bug
- [fix] 修复`Generate/LinkXml`生成的link.xml中对UnityEngine.Debug preserve all导致在Unity 2023及更高版本的iOS、visionOS等平台上出现Undefined symbols for architecture arm64: "CheckApplicationIntegrity(IntegrityCheckLevel)" 编译错误的问题。此bug由Unity引起我们通过在生成link.xml时忽略UnityEngine.Debug类来临时解决这个问题
## 6.0.0
发布日期 2024.6.11.

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{
"name": "com.code-philosophy.hybridclr",
"version": "6.0.0",
"version": "6.1.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",