parent
679c21da43
commit
8a95fd57f5
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@ -2,18 +2,18 @@
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.2.0"},
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2020-3.2.0"}
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"il2cpp_plus": { "branch":"v2020-3.3.0"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.2.0"},
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2021-3.2.0"}
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"il2cpp_plus": { "branch":"v2021-3.3.0"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.2.0"},
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2022-3.2.0"}
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"il2cpp_plus": { "branch":"v2022-3.3.0"}
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}
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}
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]
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]
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}
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 52688f4469ff9454e8c3d8aaf045d9f4
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,29 @@
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# 发布日志
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# 发布日志
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## 3.4.0
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发布日志 2023.07.17。
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### Runtime
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- [version] 支持2021.3.28和2022.3.4版本
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- [opt] 删除MachineState::InitEvalStack分配_StackBase后不必要的memset
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- [fix] 修复Exception机制的bug
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- [fix] 修复CustomAttribute不支持Type[]类型参数的bug
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- [fix] 修复不支持new string(xxx)用法的问题
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- [refactor] 重构VTableSetup实现
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- [fix] 修复未计算子interface中显式实现父interface的函数的bug
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- [opt] Lazy初始化CustomAttributeData,而不是加载时全部初始化,明显减少Assembly.Load时间
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- [fix] 修复2022 当new byte\[]{a,b,c...}方式初始化较长的byte[]数据时,返回错误数据的bug
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### Editor
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- [fix] 修复计算桥接函数未考虑到泛型类的成员函数中可能包含的Native2Managed调用
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- [change] link.xml及AOTGenericReferences.cs默认输出路径改为HybridCLRGenerate,避免与顶层HybridCLRData混淆
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- [fix] 修复Win下生成的Lump文件中include路径以\为目录分隔符导致同步到Mac后找不到路径的bug
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- [refactor] 重构Installer
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## 3.3.0
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## 3.3.0
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发布日期 2023.07.03。
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发布日期 2023.07.03。
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "3.3.0",
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"version": "3.4.0",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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Reference in New Issue