[version] 发布v3.4.0版本

main v3.4.0
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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2020-3.2.0"}
"hybridclr" : { "branch":"v3.3.0"},
"il2cpp_plus": { "branch":"v2020-3.3.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2021-3.2.0"}
"hybridclr" : { "branch":"v3.3.0"},
"il2cpp_plus": { "branch":"v2021-3.3.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.2.0"},
"il2cpp_plus": { "branch":"v2022-3.2.0"}
"hybridclr" : { "branch":"v3.3.0"},
"il2cpp_plus": { "branch":"v2022-3.3.0"}
}
]
}

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# 发布日志
## 3.4.0
发布日志 2023.07.17。
### Runtime
- [version] 支持2021.3.28和2022.3.4版本
- [opt] 删除MachineState::InitEvalStack分配_StackBase后不必要的memset
- [fix] 修复Exception机制的bug
- [fix] 修复CustomAttribute不支持Type[]类型参数的bug
- [fix] 修复不支持new string(xxx)用法的问题
- [refactor] 重构VTableSetup实现
- [fix] 修复未计算子interface中显式实现父interface的函数的bug
- [opt] Lazy初始化CustomAttributeData而不是加载时全部初始化明显减少Assembly.Load时间
- [fix] 修复2022 当new byte\[]{a,b,c...}方式初始化较长的byte[]数据时返回错误数据的bug
### Editor
- [fix] 修复计算桥接函数未考虑到泛型类的成员函数中可能包含的Native2Managed调用
- [change] link.xml及AOTGenericReferences.cs默认输出路径改为HybridCLRGenerate避免与顶层HybridCLRData混淆
- [fix] 修复Win下生成的Lump文件中include路径以\为目录分隔符导致同步到Mac后找不到路径的bug
- [refactor] 重构Installer
## 3.3.0
发布日期 2023.07.03。

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{
"name": "com.code-philosophy.hybridclr",
"version": "3.3.0",
"version": "3.4.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",