parent
de2bc21f20
commit
8d441a02d2
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@ -8,12 +8,12 @@
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.6"},
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"il2cpp_plus": { "branch":"v2021-4.0.3"}
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"il2cpp_plus": { "branch":"v2021-4.0.4"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.6"},
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"il2cpp_plus": { "branch":"v2022-4.0.3"}
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"il2cpp_plus": { "branch":"v2022-4.0.4"}
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}
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]
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}
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@ -1,5 +1,18 @@
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# 发布日志
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## 4.0.9
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发布日期 2023.10.11.
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### Runtime
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- [merge][il2cpp][fix] 合并2021.3.29-2021.3.31f1的il2cpp改动,修复在2021.3.31版本的不兼容问题
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- [merge][il2cpp] 合并2022.3.7-2022.3.10f1的il2cpp改动
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### Editor
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- [fix] 修复2022版本iOS平台AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
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## 4.0.8
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发布日期 2023.10.10.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.8",
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"version": "4.0.9",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue