[version] 发布v4.0.9版本

main v4.0.9
walon 2023-10-11 19:18:50 +08:00
parent de2bc21f20
commit 8d441a02d2
3 changed files with 16 additions and 3 deletions

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{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.6"},
"il2cpp_plus": { "branch":"v2021-4.0.3"}
"il2cpp_plus": { "branch":"v2021-4.0.4"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.6"},
"il2cpp_plus": { "branch":"v2022-4.0.3"}
"il2cpp_plus": { "branch":"v2022-4.0.4"}
}
]
}

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# 发布日志
## 4.0.9
发布日期 2023.10.11.
### Runtime
- [merge][il2cpp][fix] 合并2021.3.29-2021.3.31f1的il2cpp改动修复在2021.3.31版本的不兼容问题
- [merge][il2cpp] 合并2022.3.7-2022.3.10f1的il2cpp改动
### Editor
- [fix] 修复2022版本iOS平台AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
## 4.0.8
发布日期 2023.10.10.

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.8",
"version": "4.0.9",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",