parent
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commit
8e178c0e37
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@ -2,17 +2,17 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.1.1"},
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"hybridclr" : { "branch":"v3.1.2"},
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"il2cpp_plus": { "branch":"v2020-3.0.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.1.1"},
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"hybridclr" : { "branch":"v3.1.2"},
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"il2cpp_plus": { "branch":"v2021-3.0.2"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.1.1"},
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"hybridclr" : { "branch":"v3.1.2"},
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"il2cpp_plus": { "branch":"v2022-3.0.2"}
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}
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]
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@ -1,5 +1,13 @@
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# 发布日志
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## 3.2.0
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- [new] 支持直接从源码打包iOS,不再需要单独编译libil2cpp.a
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- [opt] 优化版本不兼容时错误提示,不再抛出异常,而是显示"与当前版本不兼容"
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- [fix] 修复未在PlaceHolder中的Assembly加载时,如果由于不在Assembly列表,也没有任何解释器栈,导致Class::resolve_parse_info_internal查找不到类型的bug
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- [fix] 修复读取CustomAttribute System.Type类型数据崩溃的bug
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## 3.1.1
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- [fix] 修复 Win32、Android32、WebGL平台的编译错误
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.1.1",
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"version": "3.2.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue