[version] 发布v3.2.0版本

main v3.2.0
walon 2023-06-15 12:00:05 +08:00
parent 40711cbf38
commit 8e178c0e37
3 changed files with 12 additions and 4 deletions

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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v3.1.1"},
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2020-3.0.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v3.1.1"},
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2021-3.0.2"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v3.1.1"},
"hybridclr" : { "branch":"v3.1.2"},
"il2cpp_plus": { "branch":"v2022-3.0.2"}
}
]

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# 发布日志
## 3.2.0
- [new] 支持直接从源码打包iOS不再需要单独编译libil2cpp.a
- [opt] 优化版本不兼容时错误提示,不再抛出异常,而是显示"与当前版本不兼容"
- [fix] 修复未在PlaceHolder中的Assembly加载时如果由于不在Assembly列表也没有任何解释器栈导致Class::resolve_parse_info_internal查找不到类型的bug
- [fix] 修复读取CustomAttribute System.Type类型数据崩溃的bug
## 3.1.1
- [fix] 修复 Win32、Android32、WebGL平台的编译错误

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{
"name": "com.code-philosophy.hybridclr",
"version": "3.1.1",
"version": "3.2.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",