diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 0b62443..6525007 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,37 +2,37 @@ "versions": [ { "unity_version":"2019", - "hybridclr" : { "branch":"v6.1.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v2019-6.1.0"} }, { "unity_version":"2020", - "hybridclr" : { "branch":"v6.1.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v2020-6.1.0"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v6.1.0"}, - "il2cpp_plus": { "branch":"v2021-6.1.0"} + "hybridclr" : { "branch":"v6.2.0"}, + "il2cpp_plus": { "branch":"v2021-6.2.0"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v6.1.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v2022-6.1.0"} }, { "unity_version":"2022-tuanjie", - "hybridclr" : { "branch":"v6.1.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"} }, { "unity_version":"2023", - "hybridclr" : { "branch":"v6.0.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v2023-6.0.0"} }, { "unity_version":"6000", - "hybridclr" : { "branch":"v6.1.0"}, + "hybridclr" : { "branch":"v6.2.0"}, "il2cpp_plus": { "branch":"v6000-6.1.0"} } ] diff --git a/RELEASELOG.md b/RELEASELOG.md index 51d9bc8..787ea35 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,15 @@ # 发布日志 +## 6.2.0 + +发布日期 2024.7.1. + +### Runtime + +- [merge] 合并2021.3.27f1-2021.3.40f1版本改动 +- [opt] 优化metadata元数据内存,内存占用减少了20-25% +- [opt] 优化枚举类型调用GetHashCode的实现,不再产生GC + ## 6.1.0 发布日期 2024.6.17. diff --git a/package.json b/package.json index aae0408..b215360 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "6.1.0", + "version": "6.2.0", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",