[fix] 修复在Unity 2023及6000版本在iOS平台的构建bug
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16a7d5d529
commit
9330cf682c
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@ -7,7 +7,7 @@ using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if UNITY_2022_2_OR_NEWER && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
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#if UNITY_2022 && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
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namespace HybridCLR.Editor.BuildProcessors
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{
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@ -0,0 +1,34 @@
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using HybridCLR.Editor.Installer;
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using HybridCLR.Editor.Settings;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if UNITY_2023_1_OR_NEWER && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
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namespace HybridCLR.Editor.BuildProcessors
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{
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public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
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{
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (!HybridCLRSettings.Instance.enable)
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return;
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CopyLibil2cppToXcodeProj(pathToBuiltProject);
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}
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private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
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{
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string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
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string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
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BashUtil.RemoveDir(destLibil2cppDir);
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BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
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}
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}
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}
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#endif
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2fa46135129b046a28014d58fdfd18ca
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